Affichage des articles dont le libellé est scenery. Afficher tous les articles
Affichage des articles dont le libellé est scenery. Afficher tous les articles

jeudi 15 juin 2017

Hussite wagenburg


This circle of wagons is a scenery element played as a "fort" (one of the three types of BUA allowed by DBA 3.0 rules

He accompanies the Hussite army of Antoine (and his 15 wagons aligned in BBDBA!) as during the historical battle of Sudomer when the Hussite manage to form a strong wagenburg to resist to the imperialist charges.




The handguns stock
An imperialist spy was spotted and attempts to escape.


Egyptian sphinx

It is a small sphinx that can be used with my Egyptians, the Ptolemaïcs of Antoine or any other army of this region. 

It is intended to be played as a building, or even to be just used in decor without affect on the game, posed just for the visual and moved if it hinders the figurines. I did not want a sphinx too big but it nevertheless has a size giving it a look on the table.



 

dimanche 5 mars 2017

Siamese medieval temple

This ruined temple is destined for my Siamese army. It will also serve my Khmer army as long as an Angkor type village is not realized.















European village (1300 à 1850)

A village realized for my armies of the 100 years war but, with a little historical tolerance, it can also pass for much of the later periods.












Tropical forests

Forest decorations for our armies listed in the tropical zone.
The plants are fixed on removable bases in order to place troops.






Un éléphant Chola se déplace dans la jungle
Un temple siamois émerge des feuillage



jeudi 23 février 2017

[Project] Ruined khmer city

A project very easy to carry out but which will be costly (which risks deferring its realization): a Khmer city in ruin, on the principle of Angkor Wat.




There is a plethora of aquarium decorations on this theme. It will be enough to assemble two or three together and to "link" all by vegetation type jungle, even one or two basins.

This type of city could then be played with my Khmer army (in spite of the ruin aspect, the chromium will be present) or even with my Siamese of the kingdom of Ayutthaya, the latter having taken historical possession of the Khmer territories Then justified)






mercredi 18 janvier 2017

[WIP] Making of an Egyptian building of the new empire

It is a decor designed to remain along a table edge to represent the first enclosure of a temple that would otherwise necessarily be too large for the dimensions allowed by the DBA rules.

The structure of the façade, the obelisks and the columns are made up of Playmobil toys with Egyptian theme. Pieces of cardboard have been added to give this decor a more realistic look and a harmony compared to the side walls in featherboard.

A specific subject will be devoted to this element of decoration when it is completed. I am currently tinkering with the toy I have at home and waiting for the same toy, ordered on ebay, in order to retrieve a second obelisk and two additional columns. The picture below is that of the toy ordered on ebay:





It was necessary to tweak the two blue squares serving as buttons for opening the doors of the Playmobil toy. The eyes were indeed carved in the wrong direction.





Two columns are arranged to check the scale and future harmony of the whole.




The scenery is still far from being completed but, on the other hand; It is well advanced. It is still lacking the inhabitants to dispose inside and the villagers making visible to the notable. It also lacks the finishes (carpet of rush, doors, flocking and flags on the two frontal masts)




Notable en résine de marque Morland et concubine en métal de marque Dark fable






The interior of the building is designed to be decorated with rush carpets and civilian figures: dancers, seneth players (Dark fable brand). I would also like to include a swimming pool but I am afraid I do not have enough space.



Photos (from the site of Dark fable) presenting the figurines that will decorate the interior of the building:
Do not blame me for the traits they were traced by the merchant. ^^ (photo: Dark fable)
(photo: Dark fable)